About
I am an indie game developer based in Boston, MA, with over 3 years of experience in mobile games and 2 years of experience in PC and console development.
My journey in game development began during my first year of college. In 2022, a couple of friends and I launched our first game, AI Warzone: Call of Survivors, inspired by childhood classic games Battle City and Contra, which was released on the App Store and Google Play in 2023. Since then, we've developed three additional commercial games and are currently working on our fifth title, Survivor TD.
My expertise covers casual/F2P mobile games across iOS and Android, with additional experience on PC and console platforms. I have practical experience designing for different screen sizes, input methods, and player sessions. Here, you can explore the game projects I have contributed to, along with personal and research projects.

Commercial Game Projects
Brief Description: A 3D tower defense and survival game, combined with a rogue-like mechanism
Planned Published Platform: Steam, iOS, Android
Project Length: In development (6 months so far)
Contribute: Game system, Game Design, Gameplay Programming, QA Testing, Marketing


Brief Description: A 3D find the difference game combining with escape room interactive mechanism
Published Platform: Steam, Xbox Series X|S, Xbox PC, iOS, Android
Project Length: 6 months (mobile), 3 months (Steam and Xbox)
Contribute: Game Design, UI/UX Implementation, Gameplay Programming, QA Testing, Marketing
Brief Description: A coin pusher simulator game with a rougelike card mechanism
Published Platform: iOS, Android
Date: 4 months
Contribute: Game Design, Gameplay Programming, QA Testing


Brief Description: A 3D top-down endless runner game
Published Platform: iOS, Android
Date: 4 months
Contribute: Game Design, Gameplay Programming, QA Testing
