About
I am a co-founder and indie game developer based in Boston, wearing multiple hats across game design, gameplay programming, UI/UX implementation, and QA, with 3 years of experience in game development.
My journey in game development began during my first year of college. In 2022, I co-founded an indie studio, and we launched our first game, AI Warzone: Call of Survivors, inspired by childhood classic games Battle City and Contra, which was released on the App Store and Google Play in 2023. Since then, we've developed three additional commercial games and are currently working on our fifth title, Survivor TD.
My expertise covers a variety of genres and platforms, including PC, consoles, and mobile, with practical experience in designing for diverse interfaces.
Here, you can explore the game projects I've contributed to, along with some interesting personal and school projects.

Commercial Game Projects
Brief Description: A 3D tower defense and survival game, combined with a rogue-like mechanism
Published Platform: Steam, iOS, Android
Project Length: In development (6 months so far)
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Contribute: Game system, Game Design, Gameplay Programming, QA Testing, Marketing


Brief Description: A 3D find the difference game combining with escape room interactive mechanism
Published Platform: Steam, Xbox Series X|S, Xbox PC, iOS, Android
Project Length: 6 months (mobile), 3 months (Steam and Xbox)
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Contribute: UI/UX Implementation, Gameplay Programming, QA Testing, Marketing
Brief Description: A coin pusher simulator game with a rougelike card mechanism
Published Platform: iOS, Android
Date: 4 months
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Contribute: UI/UX Implementation, Gameplay Programming, QA Testing


Brief Description: A 3D top-down endless runner game
Published Platform: iOS, Android
Date: 4 months
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Contribute: UI/UX Implementation, Gameplay Programming, QA Testing, Game System, GamePlay Design


